<?xml version="1.0" encoding="utf-8"?>
<doc>
  <assembly>
    <name>Microsoft.VisualBasic.PowerPacks.Vs</name>
  </assembly>
  <members>
    <member name="T:Microsoft.VisualBasic.PowerPacks.BackStyle">
      <summary>为 <see cref="T:Microsoft.VisualBasic.PowerPacks.OvalShape" /> 或 <see cref="T:Microsoft.VisualBasic.PowerPacks.RectangleShape" /> 控件指定背景透明。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.BackStyle.Opaque">
      <summary>
        <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackColor" /> 属性指定的背景。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.BackStyle.Transparent">
      <summary>背景透明。 这是默认值。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeater">
      <summary>显示在文档级自定义项列表形式。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.#ctor">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 类的新实例。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.AddNew">
      <summary>添加新 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 到 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件。</summary>
      <exception cref="T:System.Data.ReadOnlyException">
        <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.AllowUserToAddItems" /> 属性设置为 False。</exception>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.AllowUserToAddItems">
      <summary>获取或设置该值来确定用户是否可以添加新行。 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 在运行时。</summary>
      <returns>true ，如果用户可以将行;否则 false。 默认值为 true。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.AllowUserToAddItemsChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.AllowUserToAddItems" /> 属性更改时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.AllowUserToDeleteItems">
      <summary>获取或设置该值来确定用户是否可以从 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 删除行在运行时。</summary>
      <returns>true ，如果用户可以删除行;否则 false。 默认值为 true。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.AllowUserToDeleteItemsChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.AllowUserToDeleteItems" /> 属性更改时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.AutoScroll">
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.AutoScrollMargin">
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.AutoScrollMinSize">
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.BeginResetItemTemplate">
      <summary>启动可以重置 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的代码块。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.CancelEdit">
      <summary>允许用户取消编辑到当前 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" />的当前子控件。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.CreateAccessibilityInstance">
      <summary>创建 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的新辅助功能对象。</summary>
      <returns>新的可访问性对象。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.CreateControlsInstance">
      <summary>此成员重写 <see cref="M:System.Windows.Forms.Control.CreateControlsInstance" /> 方法。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.CreateParams">
      <summary>此成员重写 <see cref="P:System.Windows.Forms.Control.CreateParams" />。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.CurrentItem">
      <summary>获取在 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的当前 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 。</summary>
      <returns>当前选定的对象。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.CurrentItemIndex">
      <summary>获取或设置在 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的当前 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 。</summary>
      <returns>当前 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.CurrentItemIndexChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.CurrentItemIndex" /> 更改时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataError">
      <summary>在以下情况下发生：当外部数据分析或验证操作引发异常时，或者当尝试将数据提交到数据源失败时。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataMember">
      <summary>获取或设置数据源中 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 显示其数据的列表或表的名称。</summary>
      <returns>
        <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataSource" /> 中 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 显示其数据的表或列表的名称。 默认值为 Empty。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataMemberChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataMember" /> 属性更改时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataSource">
      <summary>获取或设置 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 显示数据的数据源。</summary>
      <returns>包含 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 要显示的数据的对象。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataSourceChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataSource" /> 属性更改时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.DefaultPadding">
      <summary>此成员重写 <see cref="P:System.Windows.Forms.Control.DefaultPadding" /> 属性。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DeletingItems">
      <summary>，当 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 删除，发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.DisplayedItemCount(System.Boolean)">
      <summary>可以选择获取的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 项的数目是显示在一个 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件，包括部分已显示的项。</summary>
      <returns>计数所显示的项。</returns>
      <param name="includePartialItems">包含的true 部分显示了计数的项目;由完全仅显示项目的 false 。</param>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DrawItem">
      <summary>，则必须进行绘制，发生 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.EndResetItemTemplate">
      <summary>关闭可以重置 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的代码块。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.FirstDisplayedItemIndex">
      <summary>获取第一当前显示的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引。 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的。</summary>
      <returns>第一个突出显示的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" />的索引。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.IsCurrentItemDirty">
      <summary>获取用于确定的值为 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 用户是否已更改数据。</summary>
      <returns>true ，如果更改了该数据;否则， false。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemCloned">
      <summary>在 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 之后发生，并且其控件从 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" />克隆。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemCloning">
      <summary>在 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 之前发生，并且其控件从 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" />克隆。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemCount">
      <summary>获取或设置的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的项数。 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件中。</summary>
      <returns>计数。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemHeaderSize">
      <summary>获取或设置项标头的大小 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的。</summary>
      <returns>项标头的大小，以像素为单位。 默认值为 15。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemHeaderVisible">
      <summary>获取或设置确定的值项标头是否在 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件中显示。</summary>
      <returns>true ，如果项标头会显示;否则， false。 默认值为 true。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemHeaderVisibleChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemHeaderVisible" /> 属性更改时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemsAdded">
      <summary>，在新 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 添加到 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件，发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemsRemoved">
      <summary>，当 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 从 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件，删除发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate">
      <summary>获取表示 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的模板。</summary>
      <returns>确定项目布局和外观。 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的对象。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValueNeeded">
      <summary>出现问题，则 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.VirtualMode" /> 属性设置为 True ，并 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的子控件的新值是必需的。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValuePushed">
      <summary>出现问题，则 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.VirtualMode" /> 属性设置为 True ，而子控件的值。 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的更改。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.LayoutStyle">
      <summary>获取或设置确定的值 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件是否显示了一个垂直或水平方向。</summary>
      <returns>指定格式的某个枚举值。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.LayoutStyleChanged">
      <summary>在 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.LayoutStyle" /> 属性值更改时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.NewItemNeeded">
      <summary>出现问题，则 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.VirtualMode" /> 属性设置为 True ，而用户创建新的空白 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" />。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnAllowUserToAddItemsChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.AllowUserToAddItemsChanged" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnAllowUserToDeleteItemsChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.AllowUserToDeleteItemsChanged" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnClientSizeChanged(System.EventArgs)">
      <summary>引发 <see cref="E:System.Windows.Forms.Control.ClientSizeChanged" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnCreateControl">
      <summary>引发 <see cref="M:System.Windows.Forms.Control.CreateControl" /> 方法。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnCurrentItemIndexChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.CurrentItemIndexChanged" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnDataError(Microsoft.VisualBasic.PowerPacks.DataRepeaterDataErrorEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataError" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnDataMemberChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataMemberChanged" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnDataSourceChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataSourceChanged" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnDeletingItems(Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsCancelEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DeletingItems" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnDrawItem(Microsoft.VisualBasic.PowerPacks.DataRepeaterItemEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DrawItem" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnItemCloned(Microsoft.VisualBasic.PowerPacks.DataRepeaterItemEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemCloned" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnItemCloning(Microsoft.VisualBasic.PowerPacks.DataRepeaterItemCloneEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemCloning" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnItemHeaderVisibleChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemHeaderVisibleChanged" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnItemsAdded(Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemsAdded" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnItemsRemoved(Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemsRemoved" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnItemValueNeeded(Microsoft.VisualBasic.PowerPacks.DataRepeaterItemValueEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValueNeeded" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnItemValuePushed(Microsoft.VisualBasic.PowerPacks.DataRepeaterItemValueEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValuePushed" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnKeyDown(System.Windows.Forms.KeyEventArgs)">
      <summary>引发 <see cref="E:System.Windows.Forms.Panel.KeyDown" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnLayoutStyleChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.LayoutStyleChanged" /> 事件</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnMouseDown(System.Windows.Forms.MouseEventArgs)">
      <summary>引发 <see cref="E:System.Windows.Forms.Control.MouseDown" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnMouseWheel(System.Windows.Forms.MouseEventArgs)">
      <summary>引发 <see cref="E:System.Windows.Forms.Control.MouseWheel" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnNewItemNeeded(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.NewItemNeeded" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnPaddingChanged(System.EventArgs)">
      <summary>引发 <see cref="E:System.Windows.Forms.Control.PaddingChanged" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnRightToLeftChanged(System.EventArgs)">
      <summary>引发 <see cref="E:System.Windows.Forms.Control.RightToLeftChanged" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnScroll(System.Windows.Forms.ScrollEventArgs)">
      <summary>引发 <see cref="E:System.Windows.Forms.ScrollableControl.Scroll" /> 事件。</summary>
      <param name="se">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnSelectionColorChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.SelectionColorChanged" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnUserAddedItems(Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserAddedItems" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnUserDeletedItems(Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserDeletedItems" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnUserDeletingItems(Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsCancelEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserDeletingItems" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnValidating(System.ComponentModel.CancelEventArgs)">
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnVirtualModeChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.VirtualModeChanged" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.ProcessTabKey(System.Boolean)">
      <summary>此成员重写 <see cref="M:System.Windows.Forms.ContainerControl.ProcessTabKey(System.Boolean)" /> 方法。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.RemoveAt(System.Int32)">
      <summary>移除 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 在指定的位置。 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件。</summary>
      <param name="index">
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引。</param>
      <exception cref="T:System.ArgumentOutOfRangeException">为 <paramref name="index" /> 指定的值小于 0 或大于 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemCount" /> - 1。</exception>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.ScrollControlIntoView(System.Windows.Forms.Control)">
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.ScrollItemIntoView(System.Int32)">
      <summary>将指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 到 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的视图。</summary>
      <param name="index">
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引。</param>
      <exception cref="T:System.ArgumentOutOfRangeException">为 <paramref name="index" /> 指定的值小于 0 或大于 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemCount" /> - 1。</exception>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.ScrollItemIntoView(System.Int32,System.Boolean)">
      <summary>将指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 到 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的视图，可选择对齐其与控件的顶部。</summary>
      <param name="index">
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引。</param>
      <param name="alignWithTop">对齐 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 顶部的true 与控件的顶部;否则， false。</param>
      <exception cref="T:System.ArgumentOutOfRangeException">为 <paramref name="index" /> 指定的值小于 0 或大于 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemCount" /> - 1。</exception>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.ScrollToControl(System.Windows.Forms.Control)">
      <summary>此成员重写 <see cref="M:System.Windows.Forms.ScrollableControl.ScrollToControl(System.Windows.Forms.Control)" /> 方法。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.Select(System.Boolean,System.Boolean)">
      <summary>此成员重写 <see cref="M:System.Windows.Forms.Control.Select(System.Boolean,System.Boolean)" /> 方法。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.SelectionColor">
      <summary>获取或设置在 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的项标头会显示的颜色，该项目首次选定时。</summary>
      <returns>使用的颜色。 默认值为 <see cref="P:System.Drawing.SystemColors.Highlight" />。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.SelectionColorChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.SelectionColor" /> 属性更改时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserAddedItems">
      <summary>发生，当用户按 CTRL+N 键盘快捷方式添加新 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserDeletedItems">
      <summary>发生，在用户通过按 delete 键来删除 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 之后。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserDeletingItems">
      <summary>发生，当用户通过按 delete 键来删除 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.VirtualMode">
      <summary>获取或设置一个值是否为 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件提供拥有数据管理操作。</summary>
      <returns>如果 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 使用您所提供的数据管理操作，为 true；否则为 false。 默认值为 false。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.VirtualModeChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.VirtualMode" /> 属性更改时发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.WndProc(System.Windows.Forms.Message@)">
      <summary>此成员重写 <see cref="M:System.Windows.Forms.Control.WndProc(System.Windows.Forms.Message@)" /> 方法。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsCancelEventArgs">
      <summary>为 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DeletingItems" /> 和 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserDeletingItems" /> 事件提供数据。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsCancelEventArgs.#ctor(System.Int32,System.Int32)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsCancelEventArgs" /> 类的新实例。</summary>
      <param name="index">删除 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引。</param>
      <param name="count">已删除项的数目。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsCancelEventArgs.ItemCount">
      <summary>获取已删除的项的数目。</summary>
      <returns>项的计数。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsCancelEventArgs.ItemIndex">
      <summary>获取已删除项的索引。</summary>
      <returns>项的索引。</returns>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsCancelEventHandler">
      <summary>表示处理 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DeletingItems" /> 和 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserDeletingItems" /> 事件的方法。</summary>
      <param name="sender">事件源。</param>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsEventArgs">
      <summary>为 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemsAdded" />、<see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemsRemoved" />、<see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserAddedItems" /> 和 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserDeletedItems" /> 事件提供数据。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsEventArgs.#ctor(System.Int32,System.Int32)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsEventArgs" /> 类的新实例。</summary>
      <param name="index">在添加或删除 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引。</param>
      <param name="count">在添加或删除的项的数目。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsEventArgs.ItemCount">
      <summary>获取从 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件中添加或删除的项的数目。</summary>
      <returns>项的计数。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsEventArgs.ItemIndex">
      <summary>获取已添加或删除的项的索引。</summary>
      <returns>项的索引。</returns>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsEventHandler">
      <summary>表示要处理 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemsAdded" />、 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemsRemoved" />、 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserAddedItems" />和 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserDeletedItems" /> 事件的方法。</summary>
      <param name="sender">事件源。</param>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterDataErrorEventArgs">
      <summary>为 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataError" /> 事件提供数据。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterDataErrorEventArgs.#ctor(Microsoft.VisualBasic.PowerPacks.DataRepeaterItem,System.Windows.Forms.Control,System.String,System.Exception)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterDataErrorEventArgs" /> 类的新实例。</summary>
      <param name="item">该错误的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 。</param>
      <param name="prop">该错误的属性。 对于大多数控件，这将是 <see cref="P:System.Windows.Forms.Control.Text" /> 属性。</param>
      <param name="ex">异常对象。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterDataErrorEventArgs.Control">
      <summary>获取引发数据错误的 <see cref="T:System.Windows.Forms.Control" /> 。</summary>
      <returns>引发此错误的控件。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterDataErrorEventArgs.DataRepeaterItem">
      <summary>获取引发数据错误的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 。</summary>
      <returns>包含控件错误的项目。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterDataErrorEventArgs.Exception">
      <summary>获取表示该错误的 <see cref="T:System.Exception" /> 。</summary>
      <returns>表示该错误的异常对象。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterDataErrorEventArgs.PropertyName">
      <summary>获取控件的属性的名称会引发该错误。</summary>
      <returns>属性的名称。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterDataErrorEventArgs.ThrowException">
      <summary>获取或设置一个在代码执行后引发异常退出 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataError" /> 事件处理程序的值。</summary>
      <returns>true ，如果引发异常;否则， false。 默认值为 false。</returns>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterDataErrorEventHandler">
      <summary>表示将处理 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataError" /> 事件的方法。</summary>
      <param name="sender">事件源。</param>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem">
      <summary>用于使 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件显示数据在运行时。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.#ctor">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 对象的新实例。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.AccessibilityObject">
      <summary>获取分配给控件的 <see cref="T:System.Windows.Forms.AccessibleObject" /> 。</summary>
      <returns>分配给控件的 <see cref="T:System.Windows.Forms.AccessibleObject" /> 。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.AccessibleDefaultActionDescription">
      <summary>获取或设置控件的默认操作说明，供辅助功能客户端应用程序使用。</summary>
      <returns>控件的默认操作说明，供辅助功能客户端应用程序使用。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.AccessibleDescription">
      <summary>获取或设置可访问性客户端应用程序使用控件的说明。</summary>
      <returns>包含控件演示辅助客户端应用程序使用的字符串。 默认为 null 引用（Visual Basic 中为 Nothing）。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.AccessibleName">
      <summary>获取或设置可访问性客户端应用程序使用控件的名称。</summary>
      <returns>表示控件的名称可访问性客户端应用程序使用的字符串。 默认为 null 引用（Visual Basic 中为 Nothing）。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.AccessibleRole">
      <summary>获取或设置控件的可访问的角色。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.AccessibleRole" /> 值之一。 默认值为 Default。</returns>
      <exception cref="T:System.ComponentModel.InvalidEnumArgumentException">分配的值不是 <see cref="T:System.Windows.Forms.AccessibleRole" /> 值之一。</exception>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.Anchor">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部用于 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 对象公开数据在运行时。 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置确定数据的显示方式。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.AnchorStyles" /> 枚举。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.CreateAccessibilityInstance">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部用于 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 对象公开数据在运行时。 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置确定数据的显示方式。</summary>
      <returns>辅助实例的 <see cref="T:System.Windows.Forms.AccessibleObject" /> 。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.Dock">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部用于 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 对象公开数据在运行时。 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置确定数据的显示方式。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.DockStyle" /> 枚举。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.IsCurrent">
      <summary>获取用于确定的值 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 是否在 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的当前选定项。</summary>
      <returns>true ，如果 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 是当前选定的项;否则， false。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.IsDirty">
      <summary>获取用于确定的值为 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 用户是否已更改数据。</summary>
      <returns>true ，如果更改了该数据;否则， false。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.ItemIndex">
      <summary>获取 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引。 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的。</summary>
      <returns>当前 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.Location">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部用于 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 对象公开数据在运行时。 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置确定数据的显示方式。</summary>
      <returns>表示位置的 <see cref="T:System.Drawing.Point" /> 。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.Name">
      <summary>获取或设置 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 对象的名称。</summary>
      <returns>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 对象的名称。 默认值为空字符串 ("")。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.OnEnabledChanged(System.EventArgs)">
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.OnGotFocus(System.EventArgs)">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部用于 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 对象公开数据在运行时。 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置确定数据的显示方式。</summary>
      <param name="e">该事件的 <see cref="T:System.EventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.OnLostFocus(System.EventArgs)">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部用于 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 对象公开数据在运行时。 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置确定数据的显示方式。</summary>
      <param name="e">该事件的 <see cref="T:System.EventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.OnPreviewKeyDown(System.Windows.Forms.PreviewKeyDownEventArgs)">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部用于 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 对象公开数据在运行时。 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置确定数据的显示方式。</summary>
      <param name="e">该事件的 <see cref="T:System.Windows.Forms.PreviewKeyDownEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.SetBoundsCore(System.Int32,System.Int32,System.Int32,System.Int32,System.Windows.Forms.BoundsSpecified)">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部用于 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 对象公开数据在运行时。 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置确定数据的显示方式。</summary>
      <param name="x">控件的新 <see cref="P:System.Windows.Forms.Control.Left" /> 属性值。</param>
      <param name="y">控件的新 <see cref="P:System.Windows.Forms.Control.Top" /> 属性值。</param>
      <param name="width">控件的新 <see cref="P:System.Windows.Forms.Control.Width" /> 属性值。</param>
      <param name="height">控件的新 <see cref="P:System.Windows.Forms.Control.Height" /> 属性值。</param>
      <param name="specified">
        <see cref="T:System.Windows.Forms.BoundsSpecified" /> 值的按位组合。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.TabIndex">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部用于 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 对象公开数据在运行时。 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置确定数据的显示方式。</summary>
      <returns>一个表示索引的 Integer。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.TabStop">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部用于 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 对象公开数据在运行时。 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置确定数据的显示方式。</summary>
      <returns>true ，如果控件 tab 键顺序参与;否则 false。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.Visible">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部用于 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 对象公开数据在运行时。 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置确定数据的显示方式。</summary>
      <returns>true ，如果项目是可见的，否则 false。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.WndProc(System.Windows.Forms.Message@)">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部用于 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 对象公开数据在运行时。 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置确定数据的显示方式。</summary>
      <param name="m">处理的 <see cref="T:System.Windows.Forms.Message" /> 。</param>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemCloneEventArgs">
      <summary>为 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemCloning" /> 事件提供数据。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemCloneEventArgs.#ctor(Microsoft.VisualBasic.PowerPacks.DataRepeaterItem)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemCloneEventArgs" /> 类的新实例。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemCloneEventArgs.Handled">
      <summary>获取或设置指定的值是否克隆由开发人员处理。</summary>
      <returns>true ，如果您处理克隆;否则， false。 默认值为 false。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemCloneEventArgs.Source">
      <summary>获取新 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 要克隆的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 。</summary>
      <returns>新的对象会克隆的对象。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemCloneEventArgs.Target">
      <summary>获取或设置是克隆操作的结果的新 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 。</summary>
      <returns>克隆的对象。</returns>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemCloneEventHandler">
      <summary>表示将处理 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemCloning" /> 事件的方法。</summary>
      <param name="sender">事件源。</param>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemEventArgs">
      <summary>为 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DrawItem" /> 事件提供数据。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemEventArgs.#ctor(Microsoft.VisualBasic.PowerPacks.DataRepeaterItem)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemEventArgs" /> 类的新实例。</summary>
      <param name="item">要绘制的项。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemEventArgs.DataRepeaterItem">
      <summary>获取的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DrawItem" /> 提供事件数据的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /></summary>
      <returns>包含数据，根据 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 属性的项目。</returns>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemEventHandler">
      <summary>表示将处理 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DrawItem" /> 事件的方法。</summary>
      <param name="sender">事件源。</param>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemValueEventArgs">
      <summary>为 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValueNeeded" /> 和 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValuePushed" /> 事件提供数据。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemValueEventArgs.#ctor(System.Int32,System.Windows.Forms.Control,System.String,System.Object)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemValueEventArgs" /> 类的新实例。</summary>
      <param name="itemIndex">包含控件引发事件 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引。</param>
      <param name="propertyName">已更改或需要数据绑定控件的属性。</param>
      <param name="value">已更改的属性值。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemValueEventArgs.Control">
      <summary>获取引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValueNeeded" /> 或 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValuePushed" /> 事件 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的子控件。</summary>
      <returns>引发事件的控件。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemValueEventArgs.ItemIndex">
      <summary>获取包含控件引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValueNeeded" /> 或 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValuePushed" /> 事件 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引。</summary>
      <returns>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemValueEventArgs.PropertyName">
      <summary>获取控件的数据特性的名称引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValueNeeded" /> 或 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValuePushed" /> 事件。</summary>
      <returns>属性的名称。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemValueEventArgs.Value">
      <summary>获取更改都会引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValueNeeded" /> 或 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValuePushed" /> 事件的属性值。</summary>
      <returns>分配给属性的值。或保存到数据存储区。</returns>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemValueEventHandler">
      <summary>表示将处理 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValueNeeded" /> 和 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValuePushed" /> 事件的方法。</summary>
      <param name="sender">事件源。</param>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterLayoutStyles">
      <summary>指定项目的方向提供枚举 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.DataRepeaterLayoutStyles.Horizontal">
      <summary>项目将显示在一个横向格式。 水平滚动条将根据需要显示。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.DataRepeaterLayoutStyles.Vertical">
      <summary>默认值。 项目将显示在一个垂直布局。 垂直滚动条将根据需要显示。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.FillGradientStyle">
      <summary>为 <see cref="T:Microsoft.VisualBasic.PowerPacks.OvalShape" /> 或 <see cref="T:Microsoft.VisualBasic.PowerPacks.RectangleShape" /> 控件指定渐变填充样式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillGradientStyle.BackwardDiagonal">
      <summary>加载渐变右上角转换的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillColor" /> 与左下方的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillGradientColor" /> 。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillGradientStyle.Central">
      <summary>加载渐变在形状转换的外边缘的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillColor" /> 与 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillGradientColor" /> 的中心。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillGradientStyle.ForwardDiagonal">
      <summary>加载渐变在左上角转换的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillColor" /> 与右下角的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillGradientColor" /> 。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillGradientStyle.Horizontal">
      <summary>加载渐变在左侧转换的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillColor" /> 与右侧的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillGradientColor" /> 。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillGradientStyle.None">
      <summary>不加载渐变。 此时将显示<see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillColor" />。 这是默认值。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillGradientStyle.Vertical">
      <summary>加载渐变在顶部转换的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillColor" /> 与在底部 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillGradientColor" /> 。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.FillStyle">
      <summary>为 <see cref="T:Microsoft.VisualBasic.PowerPacks.OvalShape" /> 或 <see cref="T:Microsoft.VisualBasic.PowerPacks.RectangleShape" /> 控件指定渐变填充样式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.BackwardDiagonal">
      <summary>从右上角的斜率左移下一行的模式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Cross">
      <summary>跨越水平和垂直行的架构。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DarkDownwardDiagonal">
      <summary>比 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.ForwardDiagonal" /> 行斜率在从顶部的右侧点基于点，将空间占更接近对角线行的架构，并为 double 其宽度。 此架构未的抗锯齿。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DarkHorizontal">
      <summary>比 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Horizontal" /> 行的空间占更接近水平线模式和为 double 其宽度。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DarkUpwardDiagonal">
      <summary>比 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.BackwardDiagonal" /> 行斜率到从顶部的左侧点基于点，将空间占更接近对角线行的架构，并为 double 其宽度。 此架构未的抗锯齿。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DarkVertical">
      <summary>比 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Vertical" /> 行的空间占更接近垂直线条模式和为 double 其宽度。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DashedDownwardDiagonal">
      <summary>斜率在从顶部的右侧虚线的对角行的架构点基于点。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DashedHorizontal">
      <summary>虚线的水平线模式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DashedUpwardDiagonal">
      <summary>斜率到从顶部的左侧虚线的对角行的架构点基于点。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DashedVertical">
      <summary>虚线的垂直线模式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DiagonalBrick">
      <summary>具有分层砖外观的斜率到从顶部的左侧的模式点基于点。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DiagonalCross">
      <summary>与纵向行的架构。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Divot">
      <summary>具有草皮外观的模式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DottedDiamond">
      <summary>向前交点对角线行的架构，每个由点组成该计算。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DottedGrid">
      <summary>水平和垂直线条的模式，每个由点组成该计算。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.ForwardDiagonal">
      <summary>从左上角的斜率降低行的架构。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Horizontal">
      <summary>水平线的图案。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.HorizontalBrick">
      <summary>具有水平分层砖外观的模式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.LargeCheckerBoard">
      <summary>具有棋盘的外观的模式，与 HatchStyle.SmallCheckerBoard 的二进制文件大小的平方平方。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.LargeConfetti">
      <summary>相比有五彩纸屑外观和由更大的部分组成 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.SmallConfetti" />模式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.LightDownwardDiagonal">
      <summary>斜率在从顶部的右侧点基于点对角线行的架构和相比空间的占更更单独的 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.BackwardDiagonal" />。 此架构未的抗锯齿。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.LightHorizontal">
      <summary>比这些空白的占更更单独的 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Horizontal" />水平线模式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.LightUpwardDiagonal">
      <summary>斜率到从顶部的左侧点基于点对角线行的架构和相比空间的占更更单独的 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.BackwardDiagonal" />。 此架构未的抗锯齿。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.LightVertical">
      <summary>比这些空白的占更更单独的 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Vertical" />垂直线条的模式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.NarrowHorizontal">
      <summary>比偏离。空间均关闭 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Horizontal" /> 水平线的架构 (或缩小关闭时相比 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.LightHorizontal" />)。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.NarrowVertical">
      <summary>比偏离。空间均关闭 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Vertical" /> 垂直线条的架构 (或缩小关闭时相比 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.LightVertical" />)。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.OutlineShapedDiamond">
      <summary>跨越这不的抗锯齿的对角行的架构。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent05">
      <summary>5PERCENT 光点关系图。 前景色与背景色的比例为 5:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent10">
      <summary>10PERCENT 光点关系图。 前景色与背景色的比例为 10:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent20">
      <summary>20PERCENT 光点关系图。 前景色与背景色的比例为 20:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent25">
      <summary>25PERCENT 光点关系图。 前景色与背景色的比例为 25:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent30">
      <summary>30PERCENT 光点关系图。 前景色与背景色的比例为 30:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent40">
      <summary>40PERCENT 光点关系图。 前景色与背景色的比例为 40:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent50">
      <summary>50PERCENT 光点关系图。 前景色与背景色的比例为 50:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent60">
      <summary>60PERCENT 光点关系图。 前景色与背景色的比例为 60:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent70">
      <summary>70PERCENT 光点关系图。 前景色与背景色的比例为 70:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent75">
      <summary>75PERCENT 光点关系图。 前景色与背景色的比例为 75:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent80">
      <summary>80PERCENT 光点关系图。 前景色与背景色的比例为 80:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent90">
      <summary>90PERCENT 光点关系图。 前景色与背景色的比例为 90:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Plaid">
      <summary>格子花呢披肩模式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Shingle">
      <summary>具有对角线地分层木瓦外观的斜率在从顶部的右侧的模式点基于点。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.SmallCheckerBoard">
      <summary>具有棋盘的外观模式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.SmallConfetti">
      <summary>具有五彩纸屑外观的模式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.SmallGrid">
      <summary>比偏离。与和空格占关闭 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Cross" />水平和垂直行的架构。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Solid">
      <summary>在 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillColor" /> 属性指定的颜色的不透明背景。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.SolidDiamond">
      <summary>具有确定的棋盘外观对角线地模式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Sphere">
      <summary>具有显示的球体外观模式彼此放置了。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Transparent">
      <summary>没有模式。 如果 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackStyle" /> 属性设置为 <see cref="F:Microsoft.VisualBasic.PowerPacks.BackStyle.Opaque" />， <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackColor" /> 将显示。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Trellis">
      <summary>具有格子外观的模式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Vertical">
      <summary>垂直线的图案。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Wave">
      <summary>由波形符水平线模式 (~) 组成。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Weave">
      <summary>已编织的材料的外观模式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.WideDownwardDiagonal">
      <summary>斜率在从顶部的右侧对角线行的架构点基于点，有间隔和这些 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.ForwardDiagonal" />相同，然后三次其宽度。 此架构未的抗锯齿。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.WideUpwardDiagonal">
      <summary>斜率到从顶部的左侧对角线行的架构点基于点，有间隔和这些 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.BackwardDiagonal" />相同，然后三次其宽度。 此架构未的抗锯齿。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.ZigZag">
      <summary>由之字形组成水平线模式。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.LineShape">
      <summary>表示为水平，横向、纵向行显示的控件。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.LineShape.#ctor">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 类的新实例。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.LineShape.#ctor(Microsoft.VisualBasic.PowerPacks.ShapeContainer)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 类的新实例，指定它将父节点的 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /> 。</summary>
      <param name="parent">形状将父节点的 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /></param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.LineShape.#ctor(System.Int32,System.Int32,System.Int32,System.Int32)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 类的新实例，坐标指定为行。</summary>
      <param name="x1">的 X (水平) 坐标的行。</param>
      <param name="y1">的 Y (垂直) 坐标的行。</param>
      <param name="x2">的 X (水平坐标) 终结点行。</param>
      <param name="y2">的 Y (垂直) 坐标终结点行。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.LineShape.CreateAccessibilityInstance">
      <summary>创建对象提供辅助功能应用程序用于为用户调整应用程序的 (UI)用户界面残障人士的信息。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.AccessibleObject" /> 类。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.LineShape.DrawToBitmap(System.Drawing.Bitmap,System.Drawing.Rectangle)">
      <summary>支持绘制到指定的位图。</summary>
      <param name="bitmap">要绘制的 <see cref="T:System.Drawing.Bitmap" /> 。</param>
      <param name="targetBounds">中 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 绘制的 <see cref="T:System.Drawing.Rectangle" /> 。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.LineShape.EndPoint">
      <summary>获取或设置 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 控件绘制的线结束坐标。</summary>
      <returns>该行的结尾坐标的 <see cref="T:System.Drawing.Point" /> 结构。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.LineShape.EndPointChanged">
      <summary>在 <see cref="P:Microsoft.VisualBasic.PowerPacks.LineShape.EndPoint" /> 属性值更改时发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.LineShape.HitTest(System.Int32,System.Int32)">
      <summary>在屏幕上获取有关指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 控件的信息点。</summary>
      <returns>true ，如果 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 控件位于指定坐标;否则 false。</returns>
      <param name="x">水平屏幕坐标。</param>
      <param name="y">垂直屏幕坐标。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.LineShape.OnEndPointChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.LineShape.EndPointChanged" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.EventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.LineShape.OnPaint(System.Windows.Forms.PaintEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.Paint" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.LineShape.OnStartPointChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.LineShape.StartPointChanged" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.EventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.LineShape.Scale(System.Drawing.SizeF)">
      <summary>按指定的缩放比例调整 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 控件。</summary>
      <param name="factor">包含的 X <see cref="T:System.Drawing.SizeF" /> 结构 (级别) 和 Y (垂直比例因子。)</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.LineShape.StartPoint">
      <summary>获取或设置 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 控件绘制的行的开头的坐标。</summary>
      <returns>表示行的开头坐标的 <see cref="T:System.Drawing.Point" /> 结构。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.LineShape.StartPointChanged">
      <summary>在 <see cref="P:Microsoft.VisualBasic.PowerPacks.LineShape.StartPoint" /> 属性值更改时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.LineShape.X1">
      <summary>获取或设置的 X 坐标 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 控件绘制的起点行。</summary>
      <returns>Integer 表示的 X (水平) 坐标的行。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.LineShape.X2">
      <summary>获取或设置的 X 坐标 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 控件绘制的终点行。</summary>
      <returns>Integer 表示的 X (水平坐标) 终结点行。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.LineShape.Y1">
      <summary>获取或设置的 Y 坐标 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 控件绘制的起点行。</summary>
      <returns>Integer 表示的 Y (垂直) 坐标的行。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.LineShape.Y2">
      <summary>获取或设置的 Y 坐标 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 控件绘制的终点行。</summary>
      <returns>Integer 表示的 Y (垂直) 坐标终结点行。</returns>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.OvalShape">
      <summary>表示为圆形或椭圆形显示的控件。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.OvalShape.#ctor">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.OvalShape" /> 类的新实例。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.OvalShape.#ctor(Microsoft.VisualBasic.PowerPacks.ShapeContainer)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.OvalShape" /> 类的新实例，指定及其包含的 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /> 。</summary>
      <param name="parent">
        <see cref="T:Microsoft.VisualBasic.PowerPacks.OvalShape" /> 将包含的 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /> 。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.OvalShape.#ctor(System.Int32,System.Int32,System.Int32,System.Int32)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.OvalShape" /> 类的新实例，指定其位置和大小。</summary>
      <param name="width">表示宽度 (以像素为单位) 的 <see cref="T:Microsoft.VisualBasic.PowerPacks.OvalShape" />的 Integer 。</param>
      <param name="height">表示高度 (以像素为单位) <see cref="T:Microsoft.VisualBasic.PowerPacks.OvalShape" />的 Integer 。</param>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.RectangleShape">
      <summary>表示为正方形、矩形、圆角正方形、圆角矩形显示的控件。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.RectangleShape.#ctor">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.RectangleShape" /> 类的新实例。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.RectangleShape.#ctor(Microsoft.VisualBasic.PowerPacks.ShapeContainer)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.RectangleShape" /> 类的新实例，指定将包含它的 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /> 。</summary>
      <param name="parent">将包含 <see cref="T:Microsoft.VisualBasic.PowerPacks.RectangleShape" />的 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /> 。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.RectangleShape.#ctor(System.Int32,System.Int32,System.Int32,System.Int32)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.RectangleShape" /> 类的新实例，指定其位置和大小。</summary>
      <param name="width">表示宽度 (以像素为单位) 的 <see cref="T:Microsoft.VisualBasic.PowerPacks.RectangleShape" />的 Integer 。</param>
      <param name="height">表示高度 (以像素为单位) <see cref="T:Microsoft.VisualBasic.PowerPacks.RectangleShape" />的 Integer 。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.RectangleShape.CornerRadius">
      <summary>获取或设置圆角矩形、圆角的方形形状的角的半径。</summary>
      <returns>表示半径的 Integer 。 默认值为 0 条，或者没有半径。</returns>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Shape">
      <summary>实现这种基本的通用功能 line 和 shape 控件。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.#ctor">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 类的新实例。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.#ctor(Microsoft.VisualBasic.PowerPacks.ShapeContainer)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 类的新实例。</summary>
      <param name="parent">是的 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /> 形状的父级。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.AccessibilityObject">
      <summary>获取分配给控件的 <see cref="T:System.Windows.Forms.AccessibleObject" /> 。</summary>
      <returns>分配给控件的 <see cref="T:System.Windows.Forms.AccessibleObject" /> 。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.AccessibleDefaultActionDescription">
      <summary>获取或设置控件的默认操作说明，供辅助功能客户端应用程序使用。</summary>
      <returns>控件的默认操作说明，供辅助功能客户端应用程序使用。 对于 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />，默认操作为 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.Click" />。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.AccessibleDescription">
      <summary>获取或设置可访问性客户端应用程序使用控件的说明。</summary>
      <returns>包含控件演示辅助客户端应用程序使用的 <see cref="T:System.String" /> 。 默认为 null 引用（Visual Basic 中为 Nothing）。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.AccessibleName">
      <summary>获取或设置可访问性客户端应用程序使用控件的名称。</summary>
      <returns>表示可访问性客户端应用程序使用控件的名称 <see cref="T:System.String" /> 。 默认为 null 引用（Visual Basic 中为 Nothing）。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.AccessibleRole">
      <summary>获取或设置控件的可访问的角色。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.AccessibleRole" /> 值之一。 默认值为 <see cref="F:System.Windows.Forms.AccessibleRole.Default" />。</returns>
      <exception cref="T:System.ComponentModel.InvalidEnumArgumentException">分配的值不是 <see cref="T:System.Windows.Forms.AccessibleRole" /> 值之一。</exception>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Anchor">
      <summary>获取或设置形状绑定容器的边缘，并确定形状如何调整大小，其父调整大小时。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.AnchorStyles" /> 值的按位组合。 默认值是 Top 和 Left。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.BorderColor">
      <summary>获取或设置形状的边框的颜色或路由控件。</summary>
      <returns>表示形状或行的边框的颜色 <see cref="T:System.Drawing.Color" /> 结构。 默认为 <see cref="P:Microsoft.VisualBasic.PowerPacks.Shape.DefaultBorderColor" /> 的值。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.BorderStyle">
      <summary>获取或设置形状的边框样式或路由控件。</summary>
      <returns>表示边框的外观的 <see cref="T:System.Drawing.Drawing2D.DashStyle" /> 值。 默认值为 Solid。</returns>
      <exception cref="T:System.ComponentModel.InvalidEnumArgumentException">指定值，当您将该属性时不是有效的 <see cref="T:System.Drawing.Drawing2D.DashStyle" /> 值。</exception>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.BorderWidth">
      <summary>获取或设置 line 或 shape 控件的边框的宽度。</summary>
      <returns>表示在像素的 Integer 边框宽度。 默认值为 1。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.BringToFront">
      <summary>对 z- 顺序的前面将 line 或 shape 控件。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.CanFocus">
      <summary>获取指示 line 或 shape 控件是否的值可以接收焦点。</summary>
      <returns>如果控件可以接收焦点，则为 true；否则为 false。 默认值为 true。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.CanSelect">
      <summary>获取指示 line 或 shape 控件是否的值可以选择。</summary>
      <returns>如果控件可以选中，则为 true；否则为 false。 默认值为 true。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.ChangeUICues">
      <summary>在焦点或键盘用户界面 (UI) 提示更改时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.Click">
      <summary>当形状，单击，发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Container">
      <summary>获取 <see cref="T:System.ComponentModel.IContainer" />，它包含 <see cref="T:System.ComponentModel.Component" />。</summary>
      <returns>空引用 (在 Visual Basic的Nothing )。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.ContainsFocus">
      <summary>获取指示 line 或 shape 控件是否的值当前具有输入焦点。</summary>
      <returns>true ，如果控件当前具有输入焦点;否则， false。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.ContextMenu">
      <summary>获取或设置快捷菜单与 line 或 shape 控件。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.ContextMenu" /> 表示控件的快捷菜单或 null 引用 (在 Visual Basic的Nothing ); 如果没有 <see cref="T:System.Windows.Forms.ContextMenu" /> 分配。 默认为 null 引用（Visual Basic 中为 Nothing）。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.ContextMenuChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.Shape.ContextMenu" /> 属性的值更改时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.ContextMenuStrip">
      <summary>获取或设置 <see cref="T:System.Windows.Forms.ContextMenuStrip" /> 与 line 或 shape 控件。</summary>
      <returns>控件的 <see cref="T:System.Windows.Forms.ContextMenuStrip" /> 则返回 null 引用 (在 Visual Basic的Nothing ); 如果没有 <see cref="T:System.Windows.Forms.ContextMenuStrip" /> 分配。 默认为 null 引用（Visual Basic 中为 Nothing）。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.ContextMenuStripChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.Shape.ContextMenuStrip" /> 属性的值更改时发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.CreateAccessibilityInstance">
      <summary>创建 line 或 shape 控件的新辅助功能对象。</summary>
      <returns>返回 <see cref="T:System.Windows.Forms.AccessibleObject" /> 类。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Created">
      <summary>获取指示 line 或 shape 控件是否的值时创建的。</summary>
      <returns>如果已创建控件，则为 true；否则为 false。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Cursor">
      <summary>获取或设置显示的光标，当鼠标指针停留 line 或 shape 控件时。</summary>
      <returns>表示光标显示的 <see cref="T:System.Windows.Forms.Cursor" /> 鼠标指针何时根据控件。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.CursorChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.Shape.Cursor" /> 属性的值更改时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.DefaultBorderColor">
      <summary>获取 line 或 shape 控件的默认边框颜色。</summary>
      <returns>控件的默认边框 <see cref="T:System.Drawing.Color" /> 。 默认值为 <see cref="P:System.Windows.Forms.Control.DefaultForeColor" />。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.Dispose(System.Boolean)">
      <summary>释放 line 或 shape 控件使用的非托管资源和选择性地释放托管资源。</summary>
      <param name="disposing">true 表示释放托管资源和非托管资源；false 表示仅释放非托管资源。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Disposing">
      <summary>获取指示基础 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 类是否的值配置。</summary>
      <returns>true ，如果基础 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 类配置;否则， false。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.DoubleClick">
      <summary>，在形状中双击，发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.DrawToBitmap(System.Drawing.Bitmap,System.Drawing.Rectangle)">
      <summary>支持呈现到指定的位图。</summary>
      <param name="bitmap">要绘制的 <see cref="T:System.Drawing.Bitmap" /> 。</param>
      <param name="targetBounds">中 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 呈现的 <see cref="T:System.Drawing.Rectangle" /> 。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Enabled">
      <summary>获取或设置一个 line 或 shape 控件是否的值可以响应用户交互。</summary>
      <returns>如果控件可以对用户交互作出响应，则为 true；否则为 false。 默认值为 true。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.EnabledChanged">
      <summary>在 <see cref="P:Microsoft.VisualBasic.PowerPacks.Shape.Enabled" /> 属性值更改后发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.Enter">
      <summary>，在形状中输入，发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.FindForm">
      <summary>检索 line 或 shape 控件的窗体。</summary>
      <returns>控件所在的 <see cref="T:System.Windows.Forms.Form" />。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.Focus">
      <summary>将输入焦点设置 line 或 shape 控件。</summary>
      <returns>如果输入焦点请求成功，则为 true；否则为 false。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Focused">
      <summary>获取指示 line 或 shape 控件是否的值当前具有输入焦点。</summary>
      <returns>true ，如果控件当前具有输入焦点;否则， false。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.GetContainerControl">
      <summary>返回下 <see cref="T:System.Windows.Forms.ContainerControl" /> 在父控件 line 或 shape 控件链。</summary>
      <returns>表示控件的父级的 <see cref="T:System.Windows.Forms.IContainerControl" /> 。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.GotFocus">
      <summary>，当形状接收焦点，发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.Hide">
      <summary>隐藏来自用户的一个 line 或 shape 控件。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.HitTest(System.Int32,System.Int32)">
      <summary>获取有关 line 或 shape 控件的信息在屏幕上的指定位置。</summary>
      <returns>true ，如果 line 或 shape 控件位于指定坐标;否则， false。</returns>
      <param name="x">水平屏幕坐标。</param>
      <param name="y">垂直屏幕坐标。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.Invalidate">
      <summary>无效 line 或 shape 控件的特定区域并导致绘制消息发送到控件。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.Invalidated">
      <summary>，当形状的显示需要重绘，发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.IsAccessible">
      <summary>获取或设置一个 line 或 shape 控件是否的值对辅助功能的应用程序可用。</summary>
      <returns>true ，如果控件对辅助功能应用程序可用;否则， false。 默认值为 true。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.IsDisposed">
      <summary>获取指示 line 或 shape 控件的值是否已得到处理。</summary>
      <returns>如果控件已经被释放，则为 true；否则为 false。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.IsKeyLocked(System.Windows.Forms.Keys)">
      <summary>确定 Caps Lock、Num Lock 或 Scroll Lock 键是否有效。</summary>
      <returns>如果指定的一个或多个键有效，则为 true；否则为 false。</returns>
      <param name="keyVal">
        <see cref="T:System.Windows.Forms.Keys" /> 枚举的 Caps Lock、Num Lock 或 Scroll Lock 成员。</param>
      <exception cref="T:System.NotSupportedException">
        <paramref name="keyVal" /> 参数指一个键，而不是 CAPS LOCK、NUM LOCK 或 SCROLL LOCK。</exception>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.KeyDown">
      <summary>出现问题，则键，并形状具有焦点。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.KeyPress">
      <summary>出现问题，则键，并形状具有焦点。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.KeyUp">
      <summary>发生，松开键，而形状具有焦点。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.Leave">
      <summary>，在输入焦点离开形状，发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.LostFocus">
      <summary>形状，当失去焦点时，发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.ModifierKeys">
      <summary>获取一个值，该值指示哪一个修改键（Shift、Ctrl 和 Alt）处于按下的状态。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.Keys" /> 值的按位组合。 默认值为 None。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.MouseButtons">
      <summary>获取一个值，该值指示哪一个鼠标按钮处于按下的状态。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.MouseButtons" /> 枚举值的按位组合。 默认值为 None。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseClick">
      <summary>，当形状由鼠标，单击发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseDoubleClick">
      <summary>，当形状由鼠标，双击发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseDown">
      <summary>发生，当鼠标指针在形状，然后按下鼠标按钮。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseEnter">
      <summary>，当鼠标指针进入形状，发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseHover">
      <summary>，当鼠标指针停留形状，发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseLeave">
      <summary>，当鼠标指针离开形状，发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseMove">
      <summary>，当鼠标指针移动在形状，发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.MousePosition">
      <summary>获取指针在屏幕上的位置坐标。</summary>
      <returns>表示指针位置属性时引用的 MousePosition 属性返回 <see cref="T:System.Drawing.Point" /> 。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseUp">
      <summary>发生，当鼠标指针在形状，然后释放鼠标按钮。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseWheel">
      <summary>发生，当鼠标滚轮移动，并且形状具有焦点。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.Move">
      <summary>，在形状中移动，发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Name">
      <summary>获取或设置 line 或 shape 控件的名称。</summary>
      <returns>控件的名称。 默认值为空字符串 ("")。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnClick(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.Click" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnContextMenuChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.ContextMenuChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnContextMenuStripChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.ContextMenuStripChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnCursorChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.CursorChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnDoubleClick(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.DoubleClick" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnEnabledChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.EnabledChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnEnter(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.Enter" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnGotFocus(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.GotFocus" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnInvalidated(System.Windows.Forms.InvalidateEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.Invalidated" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.Windows.Forms.InvalidateEventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnKeyDown(System.Windows.Forms.KeyEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.KeyDown" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.Windows.Input.KeyEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnKeyPress(System.Windows.Forms.KeyPressEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.KeyPress" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.KeyPressEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnKeyUp(System.Windows.Forms.KeyEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.KeyUp" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.Windows.Input.KeyEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnLeave(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.Leave" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnLostFocus(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.LostFocus" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnMouseClick(System.Windows.Forms.MouseEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseClick" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.MouseEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnMouseDoubleClick(System.Windows.Forms.MouseEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseDoubleClick" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.MouseEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnMouseDown(System.Windows.Forms.MouseEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseDown" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.MouseEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnMouseEnter(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseEnter" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnMouseHover(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseHover" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnMouseLeave(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseLeave" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnMouseMove(System.Windows.Forms.MouseEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseMove" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.MouseEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnMouseUp(System.Windows.Forms.MouseEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseUp" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.MouseEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnMouseWheel(System.Windows.Forms.MouseEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseWheel" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.MouseEventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnMove(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.Move" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnPaint(System.Windows.Forms.PaintEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.Paint" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.PaintEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnParentChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.ParentChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnPreviewKeyDown(System.Windows.Forms.PreviewKeyDownEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.PreviewKeyDown" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.PreviewKeyDownEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnQueryAccessibilityHelp(System.Windows.Forms.QueryAccessibilityHelpEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.QueryAccessibilityHelp" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.QueryAccessibilityHelpEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnRegionChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.RegionChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnVisibleChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.VisibleChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.Paint">
      <summary>，当形状都重绘，发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Parent">
      <summary>获取或设置 line 或 shape 控件的父容器。</summary>
      <returns>表示控件的父级或容器的 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /> 。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.ParentChanged">
      <summary>在 <see cref="P:Microsoft.VisualBasic.PowerPacks.Shape.Parent" /> 属性值更改时发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.PointToClient(System.Drawing.Point)">
      <summary>将指定屏幕点的位置计算成工作区坐标。</summary>
      <returns>一个 <see cref="T:System.Drawing.Point" />，它表示转换后的 <see cref="T:System.Drawing.Point" />、<paramref name="p" />（以工作区坐标表示）。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.PointToScreen(System.Drawing.Point)">
      <summary>将指定工作区点的位置计算成屏幕坐标。</summary>
      <returns>一个 <see cref="T:System.Drawing.Point" />，它表示转换后的 <see cref="T:System.Drawing.Point" />、<paramref name="p" />（以屏幕坐标表示）。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.PreviewKeyDown">
      <summary>在 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.KeyDown" /> 事件之前发生，当按下了键时，应用程序在形状。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.QueryAccessibilityHelp">
      <summary>在 <see cref="T:System.Windows.Forms.AccessibleObject" /> 为辅助功能应用程序提供帮助时发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.RectangleToClient(System.Drawing.Rectangle)">
      <summary>计算指定屏幕矩形的大小和位置（以工作区坐标表示）。</summary>
      <returns>一个 <see cref="T:System.Drawing.Rectangle" />，它表示转换后的 <see cref="T:System.Drawing.Rectangle" />、<paramref name="p" />（以工作区坐标表示）。</returns>
      <param name="rect">要转换的屏幕坐标 <see cref="T:System.Drawing.Rectangle" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.RectangleToScreen(System.Drawing.Rectangle)">
      <summary>计算指定工作区矩形的大小和位置（以屏幕坐标表示）。</summary>
      <returns>一个 <see cref="T:System.Drawing.Rectangle" />，它表示转换后的 <see cref="T:System.Drawing.Rectangle" />、<paramref name="p" />（以屏幕坐标表示）。</returns>
      <param name="rect">要转换的屏幕坐标 <see cref="T:System.Drawing.Rectangle" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.Refresh">
      <summary>强制控件使其工作区无效并立即重绘其自身和任何子控件。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Region">
      <summary>获取或设置窗口区域与 line 或 shape 控件。</summary>
      <returns>与控件关联的窗口 <see cref="T:System.Drawing.Region" />。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.RegionChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.Shape.Region" /> 属性的值更改时发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.ResumePaint(System.Boolean)">
      <summary>还原通常绘制逻辑，并且可以强制挂起绘制请求一个即时格式。</summary>
      <param name="performPaint">执行的true 等待绘制请求;否则， false。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.Scale(System.Drawing.SizeF)">
      <summary>按指定的缩放比例缩放形状。</summary>
      <param name="factor">包含水平和垂直比例因子的 <see cref="T:System.Drawing.SizeF" /> 。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.Select">
      <summary>启用控件。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.SelectionColor">
      <summary>获取或设置形状的选择颜色。</summary>
      <returns>表示焦点矩形的颜色 <see cref="T:System.Drawing.Color" /> ，当形状在运行时选择。 默认值为 <see cref="P:System.Drawing.SystemColors.Highlight" />。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.SendToBack">
      <summary>发送一个 line 或 shape 控件。该 z 顺序的返回值。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.Show">
      <summary>显示形状给用户。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.SuspendPaint">
      <summary>挂起绘制形状的逻辑。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Tag">
      <summary>获取或设置包含有关 line 或 shape 控件的数据的对象。</summary>
      <returns>
        <see cref="T:System.Object" /> 包含的数据与控件关联。 默认为 null 引用（Visual Basic 中为 Nothing）。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.Update">
      <summary>使控件重绘其工作区内的无效区域。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.UseWaitCursor">
      <summary>获取或设置一个值指示出当前 line 或 shape 控件使用等待光标。</summary>
      <returns>使用等待光标的true 为当前控件;否则， false。 默认值为 false。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Visible">
      <summary>获取或设置一个 line 或 shape 控件是否的值显示。</summary>
      <returns>true ，如果控件中显示;否则， false。 默认值为 true。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.VisibleChanged">
      <summary>在 <see cref="P:Microsoft.VisualBasic.PowerPacks.Shape.Visible" /> 属性值更改时发生。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection">
      <summary>表示 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 对象的集合。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.#ctor(Microsoft.VisualBasic.PowerPacks.ShapeContainer)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 类的新实例。</summary>
      <param name="owner">包含集合的 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /> 。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.Add(Microsoft.VisualBasic.PowerPacks.Shape)">
      <summary>将指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 添加到 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" />。</summary>
      <param name="value">要添加到 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.System#Collections#IList#Add(System.Object)">
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.AddRange(Microsoft.VisualBasic.PowerPacks.Shape[])">
      <summary>添加数组到 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" />的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 对象。</summary>
      <param name="shapes">要添加到集合中的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 对象的数组。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.Clear">
      <summary>从集合中移除所有形状。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.Contains(Microsoft.VisualBasic.PowerPacks.Shape)">
      <summary>确定指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 是否是集合的成员。</summary>
      <returns>如果 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 是集合的成员，则为 true；否则为 false。</returns>
      <param name="value">要在集合中定位的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.System#Collections#IList#Contains(System.Object)">
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.ContainsKey(System.String)">
      <summary>确定 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 是否包含具有指定键的项。</summary>
      <returns>如果 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 包含具有指定键的项，则为 true；否则为 false。</returns>
      <param name="key">要在 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中定位的键。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.CopyTo(Microsoft.VisualBasic.PowerPacks.Shape[],System.Int32)">
      <summary>复制整个 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 于兼容的一维 <see cref="T:System.Array" />，开始在目标数组的指定索引。</summary>
      <param name="array">一维 <see cref="T:System.Array" />，用作从 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 所复制的元素的目标数组。 <see cref="T:System.Array" /> 必须具有从零开始的索引。</param>
      <param name="index">
        <paramref name="array" /> 中开始复制位置的从零开始的索引。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.System#Collections#ICollection#CopyTo(System.Array,System.Int32)">
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.ShapeCollection.Count">
      <summary>获取形状的数目集合中的。</summary>
      <returns>代表形态数集合中的 Integer 。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.Dispose">
      <summary>释放 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 使用的非托管资源。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.GetChildIndex(Microsoft.VisualBasic.PowerPacks.Shape)">
      <summary>检索指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 的索引。 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" />的。</summary>
      <returns>表示指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 位置。 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" />的一个从零开始的索引值。</returns>
      <param name="child">要在 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中搜索的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</param>
      <exception cref="T:System.ArgumentException">
        <paramref name="child" /> 形状不在 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" />。</exception>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.GetChildIndex(Microsoft.VisualBasic.PowerPacks.Shape,System.Boolean)">
      <summary>因此，如果指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 不在 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" />，检索指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 的索引。 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" />的并可以选择是否引发异常。</summary>
      <returns>表示指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 位置。 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" />的一个从零开始的索引值。 或 -1; 如果指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 在 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" />未找到。</returns>
      <param name="child">要在 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中搜索的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</param>
      <param name="throwException">如果 <paramref name="child" /> 参数中指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 不是 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中的控件即引发异常，则为 true；否则为 false。</param>
      <exception cref="T:System.ArgumentException">
        <paramref name="child" /> 形状不在 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> ，并 <paramref name="throwException" /> 参数值是 true。</exception>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.GetEnumerator">
      <summary>检索对用于循环访问 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 的枚举数对象的引用。</summary>
      <returns>一个 <see cref="T:System.Collections.IEnumerator" />。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.IndexOf(Microsoft.VisualBasic.PowerPacks.Shape)">
      <summary>检索指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 的索引。 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" />的。</summary>
      <returns>一个从零开始的索引值，它表示 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中的指定 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 的位置。</returns>
      <param name="value">要在集合中定位的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.System#Collections#IList#IndexOf(System.Object)">
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.IndexOfKey(System.String)">
      <summary>检索指定项目的第一个匹配项的索引集合中的。</summary>
      <returns>形状的第一个匹配项的从零开始的索引具有指定的名称在集合。</returns>
      <param name="key">搜索形状的名称。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.System#Collections#IList#Insert(System.Int32,System.Object)">
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.ShapeCollection.System#Collections#IList#IsFixedSize">
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.ShapeCollection.IsReadOnly">
      <summary>获取一个值，该值指示集合是否为只读。</summary>
      <returns>如果该集合为只读，则为 true；否则为 false。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.ShapeCollection.System#Collections#ICollection#IsSynchronized">
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.ShapeCollection.Item(System.Int32)">
      <summary>集合中的指定索引位置获取 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 。</summary>
      <returns>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 指定的索引位置位于 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" />。</returns>
      <param name="index">检索形状的索引从 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" />。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.ShapeCollection.Owner">
      <summary>获取拥有 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" />的 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /> 。</summary>
      <returns>拥有 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 的 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" />。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.Remove(Microsoft.VisualBasic.PowerPacks.Shape)">
      <summary>从 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中移除指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</summary>
      <param name="value">要从 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 移除的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.System#Collections#IList#Remove(System.Object)">
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.RemoveAt(System.Int32)">
      <summary>从 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 移除 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 在指定的索引位置。</summary>
      <param name="index">要移除的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 的索引值。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.SetChildIndex(Microsoft.VisualBasic.PowerPacks.Shape,System.Int32)">
      <summary>设置指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 的索引。 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 于指定的索引值。</summary>
      <param name="child">要搜索的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</param>
      <param name="newIndex">
        <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />的新索引值。</param>
      <exception cref="T:System.ArgumentException">
        <paramref name="child" /> 形状不在 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" />。</exception>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.ShapeCollection.System#Collections#ICollection#SyncRoot">
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer">
      <summary>提供一个容器。 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" />， <see cref="T:Microsoft.VisualBasic.PowerPacks.OvalShape" />， <see cref="T:Microsoft.VisualBasic.PowerPacks.RectangleShape" /> 控件以及为从 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />派生的其他控件。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeContainer.#ctor">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /> 类的新实例。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.ShapeContainer.AccessibleRole">
      <summary>获取或设置 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" />可访问的角色。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.AccessibleRole" /> 值之一。 默认值为 Default。</returns>
      <exception cref="T:System.ComponentModel.InvalidEnumArgumentException">分配的值不是 <see cref="T:System.Windows.Forms.AccessibleRole" /> 值之一。</exception>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.ShapeContainer.Cursor">
      <summary>获取或设置显示的光标，当鼠标指针在 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" />时。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.Cursor" />，它表示当鼠标指针悬停于 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /> 上时要显示的光标。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.ShapeContainer.Dock">
      <summary>获取或设置控件边框停靠到的父控件并确定控件如何调整大小，其父调整大小时。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.DockStyle" /> 值之一。 默认值为 <see cref="F:System.Windows.Forms.DockStyle.Fill" />。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeContainer.GetChildAtPoint(System.Drawing.Point)">
      <summary>获取位于指定坐标的形状。</summary>
      <returns>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 代表形态位于指定的点。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeContainer.GetNextShape(Microsoft.VisualBasic.PowerPacks.Shape,System.Boolean)">
      <summary>检索下一个或上一形状按 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" />的序列。</summary>
      <returns>下 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 按 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" />的序列。</returns>
      <param name="shape">从其上开始搜索的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</param>
      <param name="forward">向前搜索的true ;向后搜索的 false 。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeContainer.SelectNextShape(Microsoft.VisualBasic.PowerPacks.Shape,System.Boolean,System.Boolean)">
      <summary>选择下一个或上一形状按 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" />的序列。</summary>
      <returns>true ，如果形状的已启用;否则， false。</returns>
      <param name="shape">从其上开始搜索的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</param>
      <param name="forward">紧接着的true 顺序;向后移动的 false 。</param>
      <param name="wrap">按住的true 搜索从第一个形状顺序在最后一个形状后到达;否则， false。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.ShapeContainer.Shapes">
      <summary>获取在 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" />包含形状的集合。</summary>
      <returns>表示在 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" />包含形状的集合 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 。</returns>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.SimpleShape">
      <summary>实现。 <see cref="T:Microsoft.VisualBasic.PowerPacks.OvalShape" /> 和 <see cref="T:Microsoft.VisualBasic.PowerPacks.RectangleShape" /> 控件共有的基本功能。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.#ctor">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.SimpleShape" /> 类的新实例。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.#ctor(Microsoft.VisualBasic.PowerPacks.ShapeContainer)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.SimpleShape" /> 类的新实例，指定 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /> 作为其父级。</summary>
      <param name="parent">是形状的父级的 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /> 。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.#ctor(System.Int32,System.Int32,System.Int32,System.Int32)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.SimpleShape" /> 类的新实例，指定其大小和位置。</summary>
      <param name="width">表示宽度的 Integer (以像素为单位) 的 <see cref="T:Microsoft.VisualBasic.PowerPacks.SimpleShape" />。</param>
      <param name="height">表示高度的 Integer (以像素为单位) <see cref="T:Microsoft.VisualBasic.PowerPacks.SimpleShape" />。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackColor">
      <summary>获取或设置形状的背景色。</summary>
      <returns>表示形状的背景色的 <see cref="T:System.Drawing.Color" /> 。 默认为 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.DefaultBackColor" /> 属性的值。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackColorChanged">
      <summary>，更改，发生形状的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackColor" /> 属性。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackgroundImage">
      <summary>获取或设置在形状显示的图像。</summary>
      <returns>在形状的背景表示该图像显示的 <see cref="T:System.Drawing.Image" /> 。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackgroundImageChanged">
      <summary>，更改，发生形状的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackgroundImage" /> 属性。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackgroundImageLayout">
      <summary>获取或设置在 <see cref="T:System.Windows.Forms.ImageLayout" /> 枚举中定义的背景图像布局。</summary>
      <returns>一个 <see cref="T:System.Windows.Forms.ImageLayout" /> (Center、None、 Stretch、 Tile或 Zoom) 的值。 Tile 为默认值。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackgroundImageLayoutChanged">
      <summary>，更改，发生形状的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackgroundImageLayout" /> 属性。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackStyle">
      <summary>获取或设置形状的透明度。</summary>
      <returns>一个 <see cref="T:Microsoft.VisualBasic.PowerPacks.BackStyle" /> 的值 (<see cref="F:Microsoft.VisualBasic.PowerPacks.BackStyle.Opaque" /> 或 <see cref="F:Microsoft.VisualBasic.PowerPacks.BackStyle.Transparent" />)。 默认值为 <see cref="F:Microsoft.VisualBasic.PowerPacks.BackStyle.Transparent" />。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.BorderWidth">
      <summary>获取或设置 shape 控件的边框的宽度。</summary>
      <returns>表示在像素的 Integer 边框宽度。 默认值为 1。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.Bottom">
      <summary>获取距离，以像素为单位)，则形状的下边缘与其容器的工作区之间上边缘。</summary>
      <returns>表示距离，以像素为单位)，则形状边缘与其容器的工作区之间上边缘的 <see cref="T:System.Int32" /> 。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.Bounds">
      <summary>获取或设置形状的大小和位置 (以像素为单位)，相对于父控件。</summary>
      <returns>在像素的 <see cref="T:System.Drawing.Rectangle" /> ，相对于父控件，表示形状的大小和位置。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.ClientRectangle">
      <summary>获取表示形状的工作区的矩形。</summary>
      <returns>在像素的 <see cref="T:System.Drawing.Rectangle" /> ，相对于父控件，表示形状的大小和位置。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.ClientSize">
      <summary>获取或设置形状的工作区的高度和宽度。</summary>
      <returns>表示形状的工作区维度的 <see cref="T:System.Drawing.Size" /> 。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.ClientSizeChanged">
      <summary>，更改，发生形状的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.ClientSize" /> 属性。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.CreateAccessibilityInstance">
      <summary>创建 shape 控件的新辅助功能对象。</summary>
      <returns>返回 <see cref="T:System.Windows.Forms.AccessibleObject" /> 类。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.DefaultBackColor">
      <summary>获取形状的默认背景色。</summary>
      <returns>形状的默认背景 <see cref="T:System.Drawing.Color" /> 。 默认值为 <see cref="P:System.Windows.Forms.Control.DefaultBackColor" />。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.DefaultFillColor">
      <summary>获取形状的默认填充颜色。</summary>
      <returns>形状的默认加载 <see cref="T:System.Drawing.Color" /> 。 默认值为 <see cref="P:System.Windows.Forms.Control.DefaultForeColor" />。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.DefaultFillGradientColor">
      <summary>获取形状的默认加载渐变颜色。</summary>
      <returns>形状的默认加载渐变 <see cref="T:System.Drawing.Color" /> 。 默认值为 <see cref="P:System.Drawing.Color.LightGray" />。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.DisplayRectangle">
      <summary>获取表示形状的显示区域的矩形。</summary>
      <returns>表示形状的显示区域的 <see cref="T:System.Drawing.Rectangle" /> 。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.DrawToBitmap(System.Drawing.Bitmap,System.Drawing.Rectangle)">
      <summary>支持呈现到指定的位图。</summary>
      <param name="bitmap">要绘制的 <see cref="T:System.Drawing.Bitmap" /> 。</param>
      <param name="targetBounds">中 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 呈现的 <see cref="T:System.Drawing.Rectangle" /> 。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillColor">
      <summary>获取或设置用于填充形状的颜色。</summary>
      <returns>用于填充形状的 <see cref="T:System.Drawing.Color" /> 。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillGradientColor">
      <summary>获取或设置用于填充形状的渐变颜色。</summary>
      <returns>为渐变填充使用的 <see cref="T:System.Drawing.Color" /> 。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillGradientStyle">
      <summary>获取或设置用于填充形状的渐变样式。</summary>
      <returns>确定在形状显示的渐变填充类型和方向的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillGradientStyle" /> 枚举。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillStyle">
      <summary>获取或设置用于的模式填充形状。</summary>
      <returns>确定在形状中显示的架构的 <see cref="T:Microsoft.VisualBasic.PowerPacks.FillStyle" /> 枚举。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.Height">
      <summary>获取或设置形状的高度。</summary>
      <returns>形状的高度 (以像素为单位)。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.HitTest(System.Int32,System.Int32)">
      <summary>确定是否在屏幕上位于指定的 shape 控件点。</summary>
      <returns>true ，如果 shape 控件位于指定坐标;否则， false。</returns>
      <param name="x">水平屏幕坐标。</param>
      <param name="y">垂直屏幕坐标。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.Left">
      <summary>获取或设置距离，以像素为单位)，则形状的左边缘与其容器的工作区左边缘之间。</summary>
      <returns>表示距离，以像素为单位)，则形状左边缘与其容器之间的工作区左边缘的 <see cref="T:System.Int32" /> 。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.Location">
      <summary>获取或设置形状的左上角的坐标相对于其容器的左上角。</summary>
      <returns>表示形状的左上角相对于其容器的左上角的 <see cref="T:System.Drawing.Point" /> 。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.LocationChanged">
      <summary>，更改，发生形状的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.Location" /> 属性。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.OnBackColorChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackColorChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.OnBackgroundImageChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackgroundImageChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.OnBackgroundImageLayoutChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackgroundImageLayoutChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.OnClientSizeChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.ClientSizeChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.OnLocationChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.LocationChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.OnPaint(System.Windows.Forms.PaintEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.Paint" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.OnResize(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.Resize" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.OnSizeChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.SizeChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.Resize">
      <summary>，更改，发生形状的大小。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.Right">
      <summary>获取距离，以像素为单位)，则形状的右边缘与其容器的工作区左边缘之间。</summary>
      <returns>表示距离，以像素为单位)，则形状右边缘与其容器之间的工作区左边缘的 <see cref="T:System.Int32" /> 。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.Scale(System.Drawing.SizeF)">
      <summary>按指定的缩放比例缩放形状。</summary>
      <param name="factor">包含水平和垂直比例因子的 <see cref="T:System.Drawing.SizeF" /> 。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.SetBounds(System.Int32,System.Int32,System.Int32,System.Int32)">
      <summary>设置形状的区域到指定的位置和大小。</summary>
      <param name="width">形状的新的宽度属性值。</param>
      <param name="height">形状的新的高度属性值。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.Size">
      <summary>获取或设置形状的高度和宽度。</summary>
      <returns>表示形状的高度和宽度 (以像素为单位) <see cref="T:System.Drawing.Size" /> 。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.SizeChanged">
      <summary>，更改，发生形状的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.Size" /> 属性。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.Top">
      <summary>获取或设置距离，以像素为单位)，则形状的上边缘与其容器的工作区左边缘之间。</summary>
      <returns>表示距离，以像素为单位，在控件上边缘与其容器的工作区之间上边缘的 <see cref="T:System.Int32" /> 。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.Width">
      <summary>获取或设置形状的宽度。</summary>
      <returns>形状的宽度 (以像素为单位)。</returns>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm">
      <summary>启用打印 windows 窗体的图像在运行时。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.#ctor">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm" /> 类的新实例。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.#ctor(System.ComponentModel.IContainer)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm" /> 类的新实例，指定它将父节点的 <see cref="T:System.ComponentModel.IContainer" /> 。</summary>
      <param name="container">该组件将父节点的 <see cref="T:System.ComponentModel.IContainer" /> 。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.#ctor(System.Windows.Forms.Form)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm" /> 类的新实例，指定它将父节点的 <see cref="T:System.Windows.Forms.Form" /> 。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.BeginPrint">
      <summary>出现问题，则 <see cref="M:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.Print" /> 方法调用，因此，在打印文档的第一页之前。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.Dispose(System.Boolean)">
      <summary>释放 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm" /> 元素使用的非托管资源和选择性地释放托管资源。</summary>
      <param name="disposing">true 表示释放托管资源和非托管资源；false 表示仅释放非托管资源。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.DocumentName">
      <summary>获取或设置打印文档时要显示的文档名（例如，在打印状态对话框或打印机队列中显示）。</summary>
      <returns>显示的 String ，在打印文档时。 默认情况下为“文档”。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.EndPrint">
      <summary>打印完文档的最后一页时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.Form">
      <summary>获取或设置要打印的窗体。</summary>
      <returns>返回 <see cref="T:System.Windows.Forms.Form" /> 对象。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.OnBeginPrint(System.Drawing.Printing.PrintEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.BeginPrint" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.OnEndPrint(System.Drawing.Printing.PrintEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.EndPrint" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.OnQueryPageSettings(System.Drawing.Printing.QueryPageSettingsEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.QueryPageSettings" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.Print">
      <summary>发送 windows 窗体的图像。 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintAction" /> 属性指定的为目标。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.Print(System.Windows.Forms.Form,Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintOption)">
      <summary>发送 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintAction" /> 属性设置为目标指定的 windows 窗体的图像，指定窗体和打印选项</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintAction">
      <summary>获取或设置一个输出是否的值的过程，到打印机、打印预览窗口，或者到文件。</summary>
      <returns>返回 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintAction" /> 枚举。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrinterSettings">
      <summary>获取或设置可用于指定打印机的各种属性 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 对象。</summary>
      <returns>返回 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 对象。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintFileName">
      <summary>获取或设置文件将保存一个封装的 PostScript 文件和路径的文件名，当 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintAction" /> 属性设置为 <see cref="F:System.Drawing.Printing.PrintAction.PrintToFile" />时。</summary>
      <returns>返回一个文件的路径和名称的 String 。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.QueryPageSettings">
      <summary>在打印每一页之前发生。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintOption">
      <summary>PrintOption 枚举。 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm" /> 元素的 <see cref="M:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.Print(System.Windows.Forms.Form,Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintOption)" /> 方法指定选项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintOption.ClientAreaOnly">
      <summary>使用新实现打印当前可见的工作区。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintOption.CompatibleModeClientAreaOnly">
      <summary>使用兼容的打印实现打印当前可见的工作区。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintOption.CompatibleModeFullWindow">
      <summary>使用兼容的打印实现打印该窗体当前可见窗体。 这包括该标题栏、滚动条和边框。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintOption.FullWindow">
      <summary>使用新实现打印该窗体当前可见窗体。 这包括该标题栏、滚动条和边框。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintOption.Scrollable">
      <summary>使用新实现打印完整的工作区，因此，即使的一部分它滚动到视图之外。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ColorConstants">
      <summary>提供用于 Visual Basic 6.0 色常数为其 <see cref="T:System.Drawing.Color" /> 等效的常数。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ColorConstants.vbBlack">
      <summary>映射 Visual Basic 6.0 常量 vbBlack 到 <see cref="P:System.Drawing.Color.Black" />。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ColorConstants.vbBlue">
      <summary>映射 Visual Basic 6.0 常量 vbBlue 到 <see cref="P:System.Drawing.Color.Blue" />。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ColorConstants.vbCyan">
      <summary>映射 Visual Basic 6.0 常量 vbCyan 到 <see cref="P:System.Drawing.Color.Cyan" />。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ColorConstants.vbGreen">
      <summary>映射 Visual Basic 6.0 常量 vbGreen 到 <see cref="P:System.Drawing.Color.Green" />。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ColorConstants.vbMagenta">
      <summary>映射 Visual Basic 6.0 常量 vbMagenta 到 <see cref="P:System.Drawing.Color.Magenta" />。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ColorConstants.vbRed">
      <summary>映射 Visual Basic 6.0 常量 vbRed 到 <see cref="P:System.Drawing.Color.Red" />。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ColorConstants.vbWhite">
      <summary>映射 Visual Basic 6.0 常量 vbWhite 到 <see cref="P:System.Drawing.Color.White" />。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ColorConstants.vbYellow">
      <summary>映射 Visual Basic 6.0 常量 vbYellow 到 <see cref="P:System.Drawing.Color.Yellow" />。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.DrawStyleConstants">
      <summary>提供用于 Visual Basic 6.0 DrawStyle 常数为其 <see cref="P:System.Drawing.Pen.DashStyle" /> 等效的常数。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.DrawStyleConstants.vbDash">
      <summary>映射 Visual Basic 6.0 常量 vbDash 到 <see cref="P:System.Drawing.Pen.DashStyle" /> 短划线。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.DrawStyleConstants.vbDashDot">
      <summary>映射 Visual Basic 6.0 常量 vbDashDot 到 <see cref="P:System.Drawing.Pen.DashStyle" /> DashDot。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.DrawStyleConstants.vbDashDotDot">
      <summary>映射 Visual Basic 6.0 常量 vbDashDotDot 到 <see cref="P:System.Drawing.Pen.DashStyle" /> DashDotDot。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.DrawStyleConstants.vbDot">
      <summary>映射 Visual Basic 6.0 常量 vbDot 到 <see cref="P:System.Drawing.Pen.DashStyle" /> 点。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.DrawStyleConstants.vbSolid">
      <summary>映射 Visual Basic 6.0 常量 vbDash 到 <see cref="P:System.Drawing.Pen.DashStyle" /> 纯。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.FillStyleConstants">
      <summary>提供用于 Visual Basic 6.0 FillStyle 常数为其 <see cref="T:System.Drawing.Drawing2D.HatchStyle" /> 等效的常数。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.FillStyleConstants.vbCross">
      <summary>映射 Visual Basic 6.0 常量 vbCross 到 <see cref="T:System.Drawing.Drawing2D.HatchStyle" /> 兼容。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.FillStyleConstants.vbDiagonalCross">
      <summary>映射 Visual Basic 6.0 常量 vbDiagonalCross 到 <see cref="T:System.Drawing.Drawing2D.HatchStyle" /> DiagonalCross。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.FillStyleConstants.vbDownwardDiagonal">
      <summary>映射 Visual Basic 6.0 常量 vbDownwardDiagonal 到 <see cref="T:System.Drawing.Drawing2D.HatchStyle" /> BackwardDiagonal。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.FillStyleConstants.vbFSSolid">
      <summary>映射 Visual Basic 6.0 常量 vbFSSolid 为纯色。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.FillStyleConstants.vbFSTransparent">
      <summary>映射 Visual Basic 6.0 常量 vbFSTransparent 对缺少模式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.FillStyleConstants.vbHorizontalLine">
      <summary>映射 Visual Basic 6.0 常量 vbHorizontalLine 为水平的 <see cref="T:System.Drawing.Drawing2D.HatchStyle" /> 。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.FillStyleConstants.vbUpwardDiagonal">
      <summary>映射 Visual Basic 6.0 常量 vbUpwardDiagonal 到 <see cref="T:System.Drawing.Drawing2D.HatchStyle" /> ForwardDiagonal。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.FillStyleConstants.vbVerticalLine">
      <summary>映射 Visual Basic 6.0 常量 vbVerticalLine 到 <see cref="T:System.Drawing.Drawing2D.HatchStyle" /> 垂直。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.GlobalModule">
      <summary>此类支持 .NET Framework 基础结构，不应在代码中直接使用。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.GlobalModule.Printers">
      <summary>此类支持 .NET Framework 基础结构，不应在代码中直接使用。</summary>
      <returns>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterCollection" /> 为在升级过程中使用。</returns>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer">
      <summary>提供一 Printer 对象以供打印代码的升级的 Visual Basic 6.0 使用。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.#ctor">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer" /> 类的新实例。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Circle(System.Boolean,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single)">
      <summary>打印圆圈，椭圆，或者在页的弧线，指定是否可相对于当前位置。</summary>
      <param name="relativeStart">Boolean. 如果此参数设置为 true，圆形、椭圆、弧形的中心打印相对于对象的 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentX" /> 和 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentY" /> 属性指定坐标。</param>
      <param name="x">指示的Single 值的垂直坐标中心点圆形、椭圆、弧形。 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性来确定要使用的度量单位。</param>
      <param name="y">指示圆形或椭圆的半径的Single 值。 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性来确定要使用的度量单位。</param>
      <param name="radius">指示圆形或椭圆的半径的Single 值。 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性来确定要使用的度量单位。</param>
      <param name="color">可选。 指示圆形的轮廓的 RGB (红色、蓝色) 颜色Integer 值。 如果此参数省略，使用 <see cref="P:System.Drawing.Color.Black" /> 的值。</param>
      <param name="startAngle">可选。 Single- 精度值。 当弧线或分部圆形或椭圆打印时， <paramref name="startangle" /> 和 <paramref name="endAngle" /> 指定 (以弧度为单位) 弧的开始和结束位置。 两者的大小是 2 个 * pi 弧度为 2 * pi 弧度。 <paramref name="startAngle" /> 的默认值是 0 个弧度; <paramref name="endAngle" /> 的默认值是 2 * pi 弧度。</param>
      <param name="endAngle">可选。 Single- 精度值。 当弧线或分部圆形或椭圆打印时， <paramref name="startAngle" /> 和 <paramref name="endAngle" /> 指定 (以弧度为单位) 弧的开始和结束位置。 两者的大小是 2 个 * pi 弧度为 2 * pi 弧度。 <paramref name="startAngle" /> 的默认值是 0 个弧度; <paramref name="endAngle" /> 的默认值是 2 * pi 弧度。</param>
      <param name="aspect">可选。 Single- 指示圆形或椭圆的长宽比的精度值。 默认值为 1.0，则源自所有屏幕上获得理想的 (非省略) 圆形。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Circle(System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single)">
      <summary>在页上打印一个圆形、椭圆、弧形。</summary>
      <param name="x">指示的Single 值水平坐标中心点圆形、椭圆、弧形。 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性来确定要使用的度量单位。</param>
      <param name="y">指示的Single 值的垂直坐标中心点圆形、椭圆、弧形。 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性来确定要使用的度量单位。</param>
      <param name="radius">指示圆形或椭圆的半径的Single 值。 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性来确定要使用的度量单位。</param>
      <param name="color">可选。 指示圆形的轮廓的 RGB (红色、蓝色) 颜色Integer 值。 如果此参数省略，使用 <see cref="P:System.Drawing.Color.Black" /> 的值。</param>
      <param name="startAngle">可选。 Single- 精度值。 当弧线或分部圆形或椭圆打印时， <paramref name="startAngle" /> 和 <paramref name="endAngle" /> 指定 (以弧度为单位) 弧的开始和结束位置。 两者的大小是 2 个 * pi 弧度为 2 * pi 弧度。 <paramref name="startAngle" /> 的默认值是 0 个弧度; <paramref name="endAngle" /> 的默认值是 2 * pi 弧度。</param>
      <param name="endAngle">可选。 Single- 精度值。 当弧线或分部圆形或椭圆打印时， <paramref name="startAngle" /> 和 <paramref name="endAngle" /> 指定 (以弧度为单位) 弧的开始和结束位置。 两者的大小是 2 个 * pi 弧度为 2 * pi 弧度。 <paramref name="startAngle" /> 的默认值是 0 个弧度; <paramref name="endAngle" /> 的默认值是 2 * pi 弧度。</param>
      <param name="aspect">可选。 Single- 指示圆形或椭圆的长宽比的精度值。 默认值为 1.0，则源自所有屏幕上获得理想的 (非省略) 圆形。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ColorMode">
      <summary>获取或设置指定输出是否的值将打印在颜色或在将图片。支持颜色的计算机。</summary>
      <returns>返回一个 Short。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Copies">
      <summary>获取或设置确定要打印的副本数的值。</summary>
      <returns>表示副本数 Short 要打印。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentX">
      <summary>获取或设置下一个打印或绘制方法的水平坐标。</summary>
      <returns>返回一个 Single。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentY">
      <summary>获取或设置下一个打印或绘制方法的垂直坐标。</summary>
      <returns>返回一个 Single。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.DeviceName">
      <summary>获取当前打印机的名称。</summary>
      <returns>返回一个 String。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.DocumentName">
      <summary>获取或设置打印文档时要显示的文档名（例如，在打印状态对话框或打印机队列中显示）。</summary>
      <returns>显示的 String ，在打印文档时。 默认情况下为“文档”。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.DrawStyle">
      <summary>获取或设置确定输出的行样式从图像方案的值。</summary>
      <returns>返回一个 Short。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.DrawWidth">
      <summary>获取或设置输出的线条宽度从图形方法。</summary>
      <returns>返回一个 Short。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Duplex">
      <summary>获取或设置该值来确定页是否位于两侧打印 (如果打印机支持此功能)。</summary>
      <returns>返回一个 Short。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.EndDoc">
      <summary>关闭打印操作发送到 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer" /> 对象，释放文档打印设备或后台处理程序。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FillColor">
      <summary>获取或设置用于填充形状使用创建 <see cref="Overload:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Circle" /> 和 <see cref="Overload:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Line" /> 图形方法的颜色。</summary>
      <returns>返回一个 Integer。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FillStyle">
      <summary>获取或设置用于的模式填充形状使用创建 <see cref="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Circle(System.Boolean,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single)" /> 和 <see cref="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Line(System.Boolean,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)" /> 图形方法。</summary>
      <returns>返回一个 Short。 默认值为 1。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Font">
      <summary>按名称获取或设置 FontFamily 。</summary>
      <returns>返回一个 <see cref="T:System.Drawing.Font" />。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FontBold">
      <summary>获取或设置粗体字体样式。</summary>
      <returns>返回一个 Boolean。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FontCount">
      <summary>返回字体数可用于当前显示设备或活动的打印机。</summary>
      <returns>返回一个 Short。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FontItalic">
      <summary>获取或设置斜体的字体样式。</summary>
      <returns>返回一个 Boolean。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FontName">
      <summary>获取或设置文本与打印操作显示字体的名称。</summary>
      <returns>返回一个 String。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Fonts(System.Int32)">
      <summary>获取对当前打印机可用的任何字体名称。</summary>
      <returns>返回一个 String。</returns>
      <param name="index">字体的索引集合中的。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FontSize">
      <summary>获取或设置为文本使用在运行时打印操作字体的大小。</summary>
      <returns>返回一个 Single。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FontStrikethru">
      <summary>获取或设置下字体样式。</summary>
      <returns>返回一个 Boolean。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FontTransparent">
      <summary>获取或设置确定的值。 Printer 对象的背景图像是否在文本字符后打印。</summary>
      <returns>返回一个 Boolean。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FontUnderline">
      <summary>获取或设置带下划线的字体样式。</summary>
      <returns>返回一个 Boolean。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ForeColor">
      <summary>获取或设置文本和图像打印的颜色。</summary>
      <returns>返回一个 Integer。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Height">
      <summary>获取或设置页的高度。</summary>
      <returns>返回一个 Integer。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.IsDefaultPrinter">
      <summary>返回该值来确定当前选定的打印机是否在 " 控制面板 " 中定义为默认打印机。</summary>
      <returns>返回一个 Boolean。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.KillDoc">
      <summary>立即停止当前打印作业。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Line(System.Boolean,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)">
      <summary>在打印的页行、正方形或矩形。</summary>
      <param name="relativeStart">Boolean. 如果此参数设置为 true，启动的坐标是相对 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer" /> 对象的 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentX" /> 和 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentY" /> 属性提供的坐标。</param>
      <param name="x1">指示的水平坐标的Single 值用于打印的行的起点。</param>
      <param name="y1">指示垂直坐标的Single 值用于打印的行的起点。</param>
      <param name="relativeEnd">Boolean. 如果此参数设置为 true，关闭坐标是相对 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer" /> 对象的 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentX" /> 和 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentY" /> 属性提供的坐标。</param>
      <param name="x2">指示终结点的水平坐标的打印行的Single 值。</param>
      <param name="y2">指示终结点的垂直坐标的打印行的Single 值。</param>
      <param name="color">可选。 指示行的 RGB (红色、蓝色) 颜色Integer 值。 如果此参数省略，使用 <see cref="P:System.Drawing.Color.Black" /> 的值。</param>
      <param name="box">可选。 Boolean. 如果此参数设置为 true，矩形打印。 <paramref name="x1" />、 <paramref name="y1" />、 <paramref name="x2" />和 <paramref name="y2" /> 坐标指定该矩形的对角。</param>
      <param name="fill">可选。 Boolean. 如果使用 <paramref name="box" /> 参数，并 <paramref name="fill" /> 参数设置为 true，该矩形在填充时使用的相同颜色的打印矩形。 不能使用 <paramref name="fill" /> 不 <paramref name="box" />。 如果 <paramref name="box" /> 使用，而不需要 <paramref name="fill" />，当前 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FillColor" /> 和 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FillStyle" /> 值用于填充矩形。 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FillStyle" /> 的默认是透明的。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Line(System.Single,System.Single)">
      <summary>在打印的页行。</summary>
      <param name="x2">指示终结点的水平坐标的打印行的Single 值。 为线条的起点 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentX" /> 和 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentY" /> 属性值确定。</param>
      <param name="y2">指示终结点的垂直坐标的打印行的Single 值。 为线条的起点 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentX" /> 和 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentY" /> 属性值确定。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Line(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)">
      <summary>在打印的页行、正方形或矩形。</summary>
      <param name="x1">指示的水平坐标的Single 值用于打印的行的起点。</param>
      <param name="y1">指示垂直坐标的Single 值用于打印的行的起点。</param>
      <param name="x2">指示终结点的水平坐标的打印行的Single 值。</param>
      <param name="y2">指示终结点的垂直坐标的打印行的Single 值。</param>
      <param name="color">可选。 指示行的 RGB (红色、蓝色) 颜色Integer 值。 如果此参数省略，使用 <see cref="P:System.Drawing.Color.Black" /> 的值。</param>
      <param name="box">可选。 Boolean. 如果此参数设置为 true，矩形打印。 <paramref name="x1" />、 <paramref name="y1" />、 <paramref name="x2" />和 <paramref name="y2" /> 坐标指定该矩形的对角。</param>
      <param name="fill">可选。 Boolean. 如果使用 <paramref name="box" /> 参数，并 <paramref name="fill" /> 参数设置为 true，该矩形在填充时使用的相同颜色的打印矩形。 不能使用 <paramref name="fill" /> 不 <paramref name="box" />。 如果 <paramref name="box" /> 使用，而不需要 <paramref name="fill" />，当前 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FillColor" /> 和 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FillStyle" /> 值用于填充矩形。 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FillStyle" /> 的默认是透明的。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.NewPage">
      <summary>停止当前页的输出和还原打印在新页。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Orientation">
      <summary>获取或设置一个值在汇总或横样式文档打印。</summary>
      <returns>返回一个 Short。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Page">
      <summary>返回当前打印页的分页。</summary>
      <returns>返回一个 Short。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.PaintPicture(System.Drawing.Image,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
      <summary>在打印的页图像文件的内容。</summary>
      <param name="picture">表示图像的<see cref="T:System.Drawing.Image" /> 值会输出。</param>
      <param name="x1">指示该级别的目标的Single 值以协调图像将打印的位置。 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性确定要使用的度量单位。</param>
      <param name="y1">一个垂直目标的Single 值以协调图像将打印的位置。 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性确定要使用的度量单位。</param>
      <param name="width1">可选。 指示图片的目标宽度Single 值。 对象 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性来确定要使用的度量单位。 如果目标宽度小于源宽度大或，照片拉伸或压缩为适应。 如果省略，使用源宽度。</param>
      <param name="height1">可选。 指示图片的目标的高度Single 值。 对象 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性来确定要使用的度量单位。 如果目标高度小于源高度大或，照片拉伸或压缩为适应。 如果省略，使用源高度。</param>
      <param name="x2">可选。 Single 值指示坐标 (X 轴) 在图中的剪辑区域。 对象 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性来确定要使用的度量单位。 如果省略，则假定为 0。</param>
      <param name="y2">可选。 Single 值指示坐标 (y 轴上) 在图中的剪辑区域。 对象 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性来确定要使用的度量单位。 如果省略，则假定为 0。</param>
      <param name="width2">可选。 指示一个剪辑区域的源宽度在图中的Single 值。 对象 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性来确定要使用的度量单位。 如果省略，使用整个源宽度。</param>
      <param name="height2">可选。 指示一个剪辑区域的源的高度在图中的Single 值。 对象 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性来确定要使用的度量单位。 如果省略，使用整个源高度。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.PaperBin">
      <summary>获取或设置一个在页面提供打印机的值默认页面框在打印操作过程中，。</summary>
      <returns>返回一个 Short。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.PaperSize">
      <summary>获取或设置指示当前打印机的值页面大小。</summary>
      <returns>返回一个 Short。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Print(System.Object[])">
      <summary>打印文本拖到页上。</summary>
      <param name="args">包含选项打印参数的参数数组。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.PrintAction">
      <summary>获取或设置确定的值打印输出是否处理，到打印机、打印预览窗口，或者到文件。</summary>
      <returns>返回 <see cref="T:System.Drawing.Printing.PrintAction" /> 枚举。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.PrintFileName">
      <summary>获取或设置指定一个封装的 PostScript 文件路径和文件名文件将保存的值，当 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.PrintAction" /> 属性设置为 PrintToFile时。</summary>
      <returns>返回一个文件的路径和名称的 String 。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.PrintQuality">
      <summary>获取或设置指示打印机解析的值。</summary>
      <returns>返回一个 Short。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.PSet(System.Boolean,System.Single,System.Single,System.Int32)">
      <summary>在指定的颜色打印单个在页上，可以选择指定点相对于当前坐标。</summary>
      <param name="relativeStart">指示坐标是否的Boolean 值相对于当前图像位置 (如设置 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentX" />， <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentY" />)。</param>
      <param name="x">指示点的水平坐标的Single 值打印。</param>
      <param name="y">指示点的垂直坐标的Single 值打印。</param>
      <param name="color">可选。 指示 RGB (红色、蓝色) 颜色的Integer 值指定为点。 如果此参数省略，使用当前 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ForeColor" /> 属性设置为。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.PSet(System.Single,System.Single)">
      <summary>在页上打印单个时间。</summary>
      <param name="x">指示点的水平坐标的Single 值打印。</param>
      <param name="y">指示点的垂直坐标的Single 值打印。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.PSet(System.Single,System.Single,System.Int32)">
      <summary>在指定的颜色打印单个页面。</summary>
      <param name="x">指示点的水平坐标的Single 值打印。</param>
      <param name="y">指示点的垂直坐标的Single 值打印。</param>
      <param name="color">可选。 指示 RGB (红色、蓝色) 颜色的Integer 值指定为点。 如果此参数省略，使用当前 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ForeColor" /> 属性设置为。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.RightToLeft">
      <summary>获取或设置一个在一个从右向左的系统的文本显示方向 Boolean 值。</summary>
      <returns>返回一个 Boolean。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Scale">
      <summary>定义 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer" /> 对象的坐标系统。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Scale(System.Single,System.Single,System.Single,System.Single)">
      <summary>定义 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer" /> 对象的坐标系统。</summary>
      <param name="x1">定义对象的左上角指示水平坐标的Single 值。 括号必须将值。</param>
      <param name="y1">定义对象的左上角指示垂直坐标的Single 值。 括号必须将值。</param>
      <param name="x2">定义对象的右下角指示水平坐标的Single 值。 括号必须将值。</param>
      <param name="y2">定义对象的右下角指示垂直坐标的Single 值。 括号必须将值。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleHeight">
      <summary>，当您使用图形方法时，获取或设置单元数页的垂直度量的。</summary>
      <returns>返回一个 Single。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleLeft">
      <summary>，当您使用图形方法时，获取或设置页的左边缘的水平坐标。</summary>
      <returns>返回一个 Single。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode">
      <summary>，当您使用图形方法时，获取或设置一个度量单位对象坐标的值。</summary>
      <returns>返回一个 Short。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleTop">
      <summary>，当您使用图形方法时，获取或设置页的上边缘的垂直坐标。</summary>
      <returns>返回一个 Single。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleWidth">
      <summary>，当您使用图形方法时，获取或设置单元数页的水平度量的。</summary>
      <returns>返回一个 Single。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleX(System.Single,System.Int16,System.Int16)">
      <summary>转换页的宽度值从之一的单元 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性的到另一个。</summary>
      <returns>返回一个 Single。</returns>
      <param name="value">指定单元数度量值强制转换为。</param>
      <param name="fromScale">可选。 指定对象的宽度要转换的坐标系统的常数或值。 <paramref name="fromScale" /> 的可能值会与这些 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性。</param>
      <param name="toScale">可选。 指定对象的宽度要转换的坐标系统的常数或值。 <paramref name="toScale" /> 的可能值会与这些 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleY(System.Single,System.Int16,System.Int16)">
      <summary>转换页的高度值从之一的单元 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性的到另一个。</summary>
      <returns>返回一个 Single。</returns>
      <param name="value">指定单元数度量值强制转换为。</param>
      <param name="fromScale">可选。 指定对象高度要转换的坐标系统的常数或值。 <paramref name="fromScale" /> 的可能值会与这些 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性。</param>
      <param name="toScale">可选。 指定对象高度要转换的坐标系统的常数或值。 <paramref name="toScale" /> 的可能值会与这些 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.TextHeight(System.String)">
      <summary>，因为它在当前字体，要打印返回文本字符串的高度。</summary>
      <returns>返回一个 Single。</returns>
      <param name="text">将测量的 String 。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.TextWidth(System.String)">
      <summary>，因为它在当前字体，要打印返回文本字符串的宽度。</summary>
      <returns>返回一个 Single</returns>
      <param name="text">将测量的 String 。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.TwipsPerPixelX">
      <summary>获取一 twips 该值每个水平测量的对象的像素。</summary>
      <returns>返回一个 Single。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.TwipsPerPixelY">
      <summary>获取一 twips 该值每个垂直测量的对象的像素。</summary>
      <returns>返回一个 Single。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Width">
      <summary>获取或设置页的宽度。</summary>
      <returns>返回一个 Integer。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Write(System.Object[])">
      <summary>打印文本在页上，而无需添加一个回车。</summary>
      <param name="args">包含选项打印参数的参数数组。</param>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterCollection">
      <summary>提供打印机的集合供打印代码的升级的 Visual Basic 6.0 使用。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterCollection.#ctor">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterCollection" /> 对象。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterCollection.Count">
      <summary>返回打印机数。 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.GlobalModule.Printers" /> 集合。</summary>
      <returns>表示打印机数集合中的 Integer 。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterCollection.System#Collections#IEnumerable#GetEnumerator">
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterCollection.Item(System.Int32)">
      <summary>按索引号返回 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.GlobalModule.Printers" /> 集合中的特定成员。</summary>
      <returns>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer" /> 对象。</returns>
      <param name="index">表示打印机的索引的整数。</param>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants">
      <summary>提供用于 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效的常数。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNAuto">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNCassette">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNEnvelope">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNEnvManual">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNLargeCapacity">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNLargeFmt">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNLower">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNManual">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNMiddle">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNSmallFmt">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNTractor">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNUpper">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRCMColor">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRCMMonochrome">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRDPHorizontal">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRDPSimplex">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRDPVertical">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRORLandscape">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRORPortrait">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPQDraft">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPQHigh">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPQLow">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPQMedium">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPS10x14">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPS11x17">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSA3">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSA4">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSA4Small">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSA5">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSB4">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSB5">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSCSheet">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSDSheet">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnv10">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnv11">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnv12">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnv14">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnv9">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvB4">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvB5">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvB6">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvC3">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvC4">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvC5">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvC6">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvC65">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvDL">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvItaly">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvMonarch">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvPersonal">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSESheet">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSExecutive">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSFanfoldLglGerman">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSFanfoldStdGerman">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSFanfoldUS">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSFolio">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSLedger">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSLegal">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSLetter">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSLetterSmall">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSNote">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSQuarto">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSStatement">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSTabloid">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSUser">
      <summary>映射 Visual Basic 6.0 Printer 常数为其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ScaleModeConstants">
      <summary>提供用于 Visual Basic 6.0 ScaleMode 常数为其 .NET Framework 等效的常数。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ScaleModeConstants.vbCentimeters">
      <summary>为相同名称的 Visual Basic 6.0 ScaleMode 常量提供等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ScaleModeConstants.vbCharacters">
      <summary>为相同名称的 Visual Basic 6.0 ScaleMode 常量提供等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ScaleModeConstants.vbHimetric">
      <summary>为相同名称的 Visual Basic 6.0 ScaleMode 常量提供等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ScaleModeConstants.vbInches">
      <summary>为相同名称的 Visual Basic 6.0 ScaleMode 常量提供等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ScaleModeConstants.vbMillimeters">
      <summary>为相同名称的 Visual Basic 6.0 ScaleMode 常量提供等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ScaleModeConstants.vbPixels">
      <summary>为相同名称的 Visual Basic 6.0 ScaleMode 常量提供等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ScaleModeConstants.vbPoints">
      <summary>为相同名称的 Visual Basic 6.0 ScaleMode 常量提供等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ScaleModeConstants.vbTwips">
      <summary>为相同名称的 Visual Basic 6.0 ScaleMode 常量提供等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ScaleModeConstants.vbUser">
      <summary>为相同名称的 Visual Basic 6.0 ScaleMode 常量提供等效。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants">
      <summary>提供用于 Visual Basic 6.0 色常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效的常数。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vb3DDKShadow">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vb3DFace">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vb3DHighlight">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vb3DLight">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vb3DShadow">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbActiveBorder">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbActiveTitleBar">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbActiveTitleBarText">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbApplicationWorkspace">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbButtonFace">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbButtonShadow">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbButtonText">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbDesktop">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbGrayText">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbHighlight">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbHighlightText">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbInactiveBorder">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbInactiveCaptionText">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbInactiveTitleBar">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbInactiveTitleBarText">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbInfoBackground">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbInfoText">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbMenuBar">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbMenuText">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbScrollBars">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbTitleBarText">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbWindowBackground">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbWindowFrame">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbWindowText">
      <summary>映射 Visual Basic 6.0 SystemColor 常数为其 <see cref="T:System.Drawing.SystemColors" /> 等效。</summary>
    </member>
  </members>
</doc>